Continuing on from my previous article on the soul models, it’s time to talk about spell properties. Whereas the second article in this series focused on properties of magic as a whole, this one will go into a bit more detail about common, general properties of different spells. What properties are these? How is their functioning limited by locality and by the general patterns we observe among the spells in the rulebooks? These questions, and the consequences of the answers to them, are what I’ll explore in this post.
Reductionist Magic 6: General Spell Properties
Reductionist Magic 6: General Spell…
Reductionist Magic 6: General Spell Properties
Continuing on from my previous article on the soul models, it’s time to talk about spell properties. Whereas the second article in this series focused on properties of magic as a whole, this one will go into a bit more detail about common, general properties of different spells. What properties are these? How is their functioning limited by locality and by the general patterns we observe among the spells in the rulebooks? These questions, and the consequences of the answers to them, are what I’ll explore in this post.