Previously I announced a pretty ambitious project: applying reductionism to DnD magic in order to establish broad “laws of physics” that could be used to consistently model circumstances that aren’t defined in the rules.
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Reductionist Magic 3: Souls and Illusions
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Previously I announced a pretty ambitious project: applying reductionism to DnD magic in order to establish broad “laws of physics” that could be used to consistently model circumstances that aren’t defined in the rules.