It’s hard to deny that magic is foundational to the entire genre of TTRPGs. First commercially available roleplaying game - Dungeons & Dragons - very heavily revolved around magic. Current trends in what TTRPGs are popular, as seen by this roll20 industry report
I'd like to point out that in Call of Cthulhu, casting magic is extremely difficult and usually dangerous. It is also quite uncommon for a PC in most campaigns. On a lark I once allowed players to spawn in knowing one spell, but they almost never got to use them. It quickly became a running joke, such as the PC who knew "Brew Space Mead": his ONLY character trait was his insatiable desire to acquire the ingredients to brew the spell. Even this proved virtually impossible.
But CoC was always an odd duck compared to the other popular tabletops.
I'd like to point out that in Call of Cthulhu, casting magic is extremely difficult and usually dangerous. It is also quite uncommon for a PC in most campaigns. On a lark I once allowed players to spawn in knowing one spell, but they almost never got to use them. It quickly became a running joke, such as the PC who knew "Brew Space Mead": his ONLY character trait was his insatiable desire to acquire the ingredients to brew the spell. Even this proved virtually impossible.
But CoC was always an odd duck compared to the other popular tabletops.
A strong start! I'm eager to read this series