Building Foundations 3: Taxonomy of Game Master fun
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This post is part of a series of posts on foundations of game mastering. As usual, if you are confused about any terms, make sure to check out the glossary, and if you are looking for other posts, check out the blog map. Now that we’ve outlined the types of fun that players have, it’s time to talk about the fun the GM can have. There will be a decent amount of overlap here, but some types of fun will be entirely unique. Furthermore, because of a delicate position that the GM is in, some types of fun they have could clash with the players, which can lead to a critical problem - complete breakdown of the gaming group. As I’ve discussed in the first post of the series, this is a scenario that should be avoided if at all possible.
Building Foundations 3: Taxonomy of Game Master fun
Building Foundations 3: Taxonomy of Game…
Building Foundations 3: Taxonomy of Game Master fun
This post is part of a series of posts on foundations of game mastering. As usual, if you are confused about any terms, make sure to check out the glossary, and if you are looking for other posts, check out the blog map. Now that we’ve outlined the types of fun that players have, it’s time to talk about the fun the GM can have. There will be a decent amount of overlap here, but some types of fun will be entirely unique. Furthermore, because of a delicate position that the GM is in, some types of fun they have could clash with the players, which can lead to a critical problem - complete breakdown of the gaming group. As I’ve discussed in the first post of the series, this is a scenario that should be avoided if at all possible.